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SCARCE CITY

Supported by:

AN IMMERSIVE STRATEGY GAME
(IN DEVELOPMENT)
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Scarce City is an immersive, artistic experience that functions like a resource-management strategy game, with a twist. Part-art and part-climate-change-education, Scarce City leverages the power of games and immersive theatre to build new perspectives on sustainability and climate change, encouraging people to reflect on how our narratives around short-term needs can sometimes limit us from seeing changes required for long-term sustainability.

We are proud to announce that Elizabeth Mak was the recipient of the National Arts Council Creation Grant, which will go towards funding the development of Scarce CityStay tuned!

Scarce City is looking for a

PRODUCER

to join our team.

We have received an NAC Creation Grant and have a showcase in March 2023. We are looking for a producer to join us in the development of the project that will culminate in a full production and a possible tour.

 

RESPONSIBILITIES INCLUDE:

  • Managing budgets

  • Hiring and issuing of contracts

  • Overseeing logistics and technical production

  • Managing production timelines

  • Working with Rainshadow staff on marketing, ticketing, and fundraising

  • Working with our team of artists and engineers to make the project happen

  • Liaising with external contractors and vendors

 

The ideal candidate has experience producing an unconventional arts project, is connected to the local arts scene, works well in teams, is a strong leader and communicator, and is passionate about the arts, games, and climate change.

Email elizabeth@rainshadowstudios.org if interested.

ELIZABETH MAK

Lead Creator and Designer
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LEONG KEI SHENG

Lead Engineer
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LEANNE TAN

Game Designer

ANG XIAO TENG

Researcher / Dramaturg
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