

Scarce City
Experience Type
Immersive interactive experience
Location
National Gallery Singapore
Year
January to March 2025
Elizabeth Mak
Scarce City was awarded the
Highly Commended recognition at the TCT Awards 2025 under the Creative Application Category.
Scarce City is an interdisciplinary participatory artwork that premiered at the National Gallery Singapore in January 2025.
Merging immersive theatre, interactive technology, and serious games, Scarce City reflects on the narrative of scarcity in the context of climate change.
This experimental work invites groups of participants to navigate a resource management game within an immersive rocky landscape 3D-printed from recycled plastic.
Drawing on Kate Raworth's Doughnut Economic theory, the project challenges dominant narratives that underpin contemporary economic and environmental decision-making.




Elizabeth Mak
Creator & Scenographer
Co-Creator & Lead Engineer
Leong Kei Sheng
Co-Creator & Advisor
Shawn Low
Co-Creator & Game Designer
Leanne Tan
Composer & Sound Designer
Jevon Chandra
Producer
Michele Lim
Additive Manufacturing Engineer
Hui Yijian
Game Developer
See Wenhan
Computer Vision Engineer
Louth bin Rawshan
Production & Ops Manager
Clarisse Ng
Technical Manager
Kailash
Post-game Learning Designers
Dr. Tricia Seow
Ee-laine Oh
Tan Qian Hui
Corane Chu
Project Assistants
Ang Yi Lin
Amilie Tang
Visual Identity & Exhibition Designer
Studio Roots
Set Fabricator
Q's Advertising
Photographer
CRISPI
The Peak SG
"exemplifies how art can be a vessel for meaningful environmental advocacy ...every element of the experience reflects a dedication to pushing boundaries."
Plural Art Magazine
"...the singularity of the concept is admirable. Scarce City shines in the simplicity of its staging and aesthetics."
Audience member
"it made me and my friends reflect on our intentions, actions and their effects on ourselves as well as the world around us. It seems to ask the question: is there a better way to get to a better future for everyone?"
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